Updated Changelog (markdown)

MetrosexualGarbodor 2022-12-29 15:51:06 +00:00
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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.1.498 - 2022-12-29
### Fixed:
- Use vector outputs for texture operations.
- May improve performance in certain games on integrated GPUs, and on dedicated GPUs when using resolution scaling.
## 1.1.497 - 2022-12-29
### Fixed:
- Vulkan: Don't flush commands when creating most sync.
- Improves Vulkan performance in Pokémon Scarlet/Violet, The Legend of Zelda: Breath of the Wild, Xenoblade Chronicles Definitive Edition and Xenoblade Chronicles 3.
- Xenoblade DE and 3 should now perform better on Vulkan than on OpenGL.
## 1.1.496 - 2022-12-29
### Fixed:
- Ava GUI: Restructure Ryujinx.Ava.
- Code cleanup of the Avalonia project. No changes to emulator functionality.
## 1.1.495 - 2022-12-29
### Fixed:
- Fix for not receiving any SDL events on Linux using Headless build.
<details open>
<summary>Older releases</summary>
<br>
## 1.1.494 - 2022-12-28
### Fixed:
- haydn: Add support for PCMFloat, PCM32 and PCM8 conversions.
@ -26,10 +50,6 @@ All updates to the Ryujinx official master build will be documented in this file
- bsd::RecvFrom: verify output buffer size before writing socket address.
- Verifies output buffer size (sockAddrOutSize) is non zero before writing socket address. No known changes in games.
<details open>
<summary>Older releases</summary>
<br>
## 1.1.489 - 2022-12-24
### Fixed:
- Some minor cleanups and optimizations.