Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.498 - 2022-12-29
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### Fixed:
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- Use vector outputs for texture operations.
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- May improve performance in certain games on integrated GPUs, and on dedicated GPUs when using resolution scaling.
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## 1.1.497 - 2022-12-29
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### Fixed:
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- Vulkan: Don't flush commands when creating most sync.
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- Improves Vulkan performance in Pokémon Scarlet/Violet, The Legend of Zelda: Breath of the Wild, Xenoblade Chronicles Definitive Edition and Xenoblade Chronicles 3.
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- Xenoblade DE and 3 should now perform better on Vulkan than on OpenGL.
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## 1.1.496 - 2022-12-29
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### Fixed:
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- Ava GUI: Restructure Ryujinx.Ava.
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- Code cleanup of the Avalonia project. No changes to emulator functionality.
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## 1.1.495 - 2022-12-29
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### Fixed:
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- Fix for not receiving any SDL events on Linux using Headless build.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.494 - 2022-12-28
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## 1.1.494 - 2022-12-28
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### Fixed:
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### Fixed:
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- haydn: Add support for PCMFloat, PCM32 and PCM8 conversions.
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- haydn: Add support for PCMFloat, PCM32 and PCM8 conversions.
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- bsd::RecvFrom: verify output buffer size before writing socket address.
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- bsd::RecvFrom: verify output buffer size before writing socket address.
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- Verifies output buffer size (sockAddrOutSize) is non zero before writing socket address. No known changes in games.
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- Verifies output buffer size (sockAddrOutSize) is non zero before writing socket address. No known changes in games.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.489 - 2022-12-24
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## 1.1.489 - 2022-12-24
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### Fixed:
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### Fixed:
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- Some minor cleanups and optimizations.
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- Some minor cleanups and optimizations.
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