Updated Changelog (markdown)
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Changelog.md
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Changelog.md
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.421 - 2022-12-04
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### Fixed:
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- Allow SNorm buffer texture formats on Vulkan.
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- Used by most UE4 games, though not known to affect any of them at the moment.
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## 1.1.420 - 2022-12-04
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### Fixed:
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- Implement non-MS to MS copies with draws.
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- Required by Apple Silicon GPUs. No known changes in games.
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## 1.1.419 - 2022-12-04
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### Fixed:
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- Use lazy checks for specialization state.
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- Improves performance slightly in Super Mario Odyssey.
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## 1.1.418 - 2022-12-04
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### Fixed:
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- Swap bindings array instead of copying.
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- Improves performance slightly in Super Mario Odyssey.
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## 1.1.417 - 2022-12-03
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### Fixed:
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- Use source generated regular expressions.
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- Code cleanup. No changes in games.
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## 1.1.416 - 2022-12-03
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### Fixed:
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- Support logging available memory on macOS.
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- Available RAM will be shown on macOS logs on the next macOS update.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.415 - 2022-12-02
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### Fixed:
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- Fix using in Ava.
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- Adds back "SettingsButtonSave" & "SettingsButtonClose" removed in 1.1.410.
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- Fixes "Close" showing as "SettingsButtonClose" on the Avalonia UI.
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<details open>
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<summary>Older releases</summary>
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<br>
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## 1.1.410 - 2022-12-01
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### Fixed:
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- Ava GUI: Make Dialogue More Intuitive.
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