Updated Changelog (markdown)

EmulationFanatic 2020-07-17 05:55:19 -06:00
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# Ryujinx Changelog # Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file All updates to the Ryujinx official master build will be documented in this file
## 1.0.4948 - 2020-07-16
### Changed
- Updates the WaitSynchronization syscall implementation to match what the kernel does. Should not affect any games.
## 1.0.4947 - 2020-07-16
### Added
- Added Vadd and Vsub Wide CPU instructions.
- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
## 1.0.4947 - 2020-07-16
### Added
- Added Vadd and Vsub Wide CPU instructions.
- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
## 1.0.4946 - 2020-07-16
### Changed
- Improve kernel IPC related syscalls. Should not affect any games.
## 1.0.4945 - 2020-07-16
### Fixed
- Fix resource limit reserve taking too long.
- Fixes some LEGO and other games that suffered from the following error on boot: HLE.HostThread.0 KernelSvc PrintResult: SetHeapSize64 returned error ResLimitExceeded.
## 1.0.4941 - 2020-07-15 ## 1.0.4941 - 2020-07-15
### Fixed ### Fixed
- Force transform feedback rebind after buffer modifications - Force transform feedback rebind after buffer modifications