Updated Changelog (markdown)
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Changelog.md
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# Ryujinx Changelog
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.4948 - 2020-07-16
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### Changed
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- Updates the WaitSynchronization syscall implementation to match what the kernel does. Should not affect any games.
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## 1.0.4947 - 2020-07-16
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### Added
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- Added Vadd and Vsub Wide CPU instructions.
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- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
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## 1.0.4947 - 2020-07-16
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### Added
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- Added Vadd and Vsub Wide CPU instructions.
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- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
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## 1.0.4946 - 2020-07-16
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### Changed
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- Improve kernel IPC related syscalls. Should not affect any games.
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## 1.0.4945 - 2020-07-16
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### Fixed
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- Fix resource limit reserve taking too long.
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- Fixes some LEGO and other games that suffered from the following error on boot: HLE.HostThread.0 KernelSvc PrintResult: SetHeapSize64 returned error ResLimitExceeded.
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## 1.0.4941 - 2020-07-15
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## 1.0.4941 - 2020-07-15
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### Fixed
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### Fixed
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- Force transform feedback rebind after buffer modifications
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- Force transform feedback rebind after buffer modifications
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