Updated Changelog (markdown)
parent
86fbb08cf9
commit
e83da6d50c
1 changed files with 23 additions and 0 deletions
23
Changelog.md
23
Changelog.md
|
@ -1,6 +1,29 @@
|
|||
# Ryujinx Changelog
|
||||
All updates to the Ryujinx official master build will be documented in this file
|
||||
|
||||
## 1.0.4948 - 2020-07-16
|
||||
### Changed
|
||||
- Updates the WaitSynchronization syscall implementation to match what the kernel does. Should not affect any games.
|
||||
|
||||
## 1.0.4947 - 2020-07-16
|
||||
### Added
|
||||
- Added Vadd and Vsub Wide CPU instructions.
|
||||
- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
|
||||
|
||||
## 1.0.4947 - 2020-07-16
|
||||
### Added
|
||||
- Added Vadd and Vsub Wide CPU instructions.
|
||||
- Fixes missing opcode crashes in Duke Nukem 3D: 20th Anniversary World Tour and other games.
|
||||
|
||||
## 1.0.4946 - 2020-07-16
|
||||
### Changed
|
||||
- Improve kernel IPC related syscalls. Should not affect any games.
|
||||
|
||||
## 1.0.4945 - 2020-07-16
|
||||
### Fixed
|
||||
- Fix resource limit reserve taking too long.
|
||||
- Fixes some LEGO and other games that suffered from the following error on boot: HLE.HostThread.0 KernelSvc PrintResult: SetHeapSize64 returned error ResLimitExceeded.
|
||||
|
||||
## 1.0.4941 - 2020-07-15
|
||||
### Fixed
|
||||
- Force transform feedback rebind after buffer modifications
|
||||
|
|
Loading…
Reference in a new issue