using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
static class FenceHelper
private const ulong DefaultTimeout = 100000000; // 100ms
public static bool AnySignaled(Vk api, Device device, ReadOnlySpan<Fence> fences, ulong timeout = 0)
return api.WaitForFences(device, (uint)fences.Length, fences, false, timeout) == Result.Success;
}
public static bool AllSignaled(Vk api, Device device, ReadOnlySpan<Fence> fences, ulong timeout = 0)
return api.WaitForFences(device, (uint)fences.Length, fences, true, timeout) == Result.Success;
public static void WaitAllIndefinitely(Vk api, Device device, ReadOnlySpan<Fence> fences)
Result result;
while ((result = api.WaitForFences(device, (uint)fences.Length, fences, true, DefaultTimeout)) == Result.Timeout)
// Keep waiting while the fence is not signaled.
result.ThrowOnError();