svc64
144aa2f5b1
Fix stepping with JIT
2024-08-24 17:53:09 +03:00
svc64
edbd4bfc29
Revert "Return the address of the current instruction in EmitSynchronization"
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This reverts commit 1331589a22ccf21c02951db96d0335a10738ae4c.
2024-08-24 17:53:09 +03:00
svc64
5d42332d75
Don't step when the thread is blocked
2024-08-24 17:53:09 +03:00
svc64
de4ec65bd7
Handle GDB server reconnections
2024-08-24 17:53:09 +03:00
svc64
5e65fd8808
Reply with an error if we fail to step
2024-08-24 17:53:09 +03:00
svc64
6ecc829516
Clarify StepBarrier
2024-08-24 17:53:09 +03:00
svc64
bc0ba93e92
Remove old variable
2024-08-24 17:53:09 +03:00
svc64
0c57663ea3
Add comments on debug stuff & fix warnings
2024-08-24 17:53:09 +03:00
svc64
65d7a16a87
Debugger refactor
2024-08-24 17:53:09 +03:00
svc64
81c399ec3e
Better locking in debug methods
2024-08-24 17:53:09 +03:00
svc64
40584e0e45
HvExecutionContext: fix DebugPc
2024-08-24 17:53:09 +03:00
svc64
ac438d6572
KThread based debug
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This commit starts a big refactor to the original debugger PR by merryhime. The debugger now interfaces with KThreads instead of the ExecutionContext.
The corresponding KThread debug functions properly suspend/resume the thread and call the underlying debug related function in the ExecutionContext.
I also added debugging support to the AppleHV ExecutionContext.
2024-08-24 17:53:09 +03:00
svc64
841aa89581
Return the address of the current instruction in EmitSynchronization
2024-08-24 17:53:09 +03:00
svc64
fc361f82a7
Don't recreate the GDB server socket
2024-08-24 17:53:09 +03:00
svc64
917a292256
Initialize the debugger before HOS
2024-08-24 17:53:09 +03:00
merry
5583a60ace
stepping is less screwed up now
2024-08-24 17:53:09 +03:00
merry
8bd4417b24
Implement qThreadExtraInfo
2024-08-24 17:53:09 +03:00
svc64
7e4944cc88
Make DebugState public and remove AppleHV's DebugState
2024-08-24 17:53:09 +03:00
merry
5a34d80f98
Restart socket when able
2024-08-24 17:53:09 +03:00
merry
1cef40131a
Support vectors in write registers
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
2024-08-24 17:53:09 +03:00
merry
a9538a54ff
cleanup
2024-08-24 17:53:09 +03:00
merry
3bdf9d9805
Implement binary data escaping
2024-08-24 17:53:09 +03:00
merry
09a63ba2b5
Notify debugger on BRK instruction
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/Message/ThreadBreakMessage.cs
# src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
2024-08-24 17:53:09 +03:00
svc64
9b9137bf0a
Log GDB server exceptions
2024-08-24 17:53:09 +03:00
svc64
a366890cb5
Fix spacing
2024-08-24 17:53:09 +03:00
svc64
a6cbb89996
Don't store ThreadUid in the shadow context and/or vcpu
2024-08-24 17:53:09 +03:00
svc64
d0fbcced57
Put ThreadUid in the execution context classes
2024-08-24 17:53:09 +03:00
merry
54bf7507d7
Call InvalidateCacheRegion
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# Conflicts:
# Ryujinx.HLE/HOS/ArmProcessContext.cs
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs
# src/Ryujinx.HLE/HOS/Horizon.cs
# src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
2024-08-24 17:53:09 +03:00
merry
1b9753d42a
Debugger: Fixups from testing with GDB
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
2024-08-24 17:53:09 +03:00
merry
a1de4f1b5b
Debugger: Do more stuff
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/GdbXml/aarch64-core.xml
# src/Ryujinx.HLE/Debugger/GdbXml/aarch64-fpu.xml
# src/Ryujinx.HLE/Debugger/GdbXml/target.xml
# src/Ryujinx.HLE/Debugger/RegisterInformation.cs
2024-08-24 17:53:09 +03:00
merry
1bb8f6381c
Debugger: Add replies for qGDBServerVersion, qHostInfo, qProcessInfo, qfThreadInfo, qsThreadInfo
2024-08-24 17:53:09 +03:00
merry
deccf05e60
SDL2: Add GDB stub options to SDL2 frontend
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# Conflicts:
# src/Ryujinx.Headless.SDL2/Program.cs
2024-08-24 17:53:09 +03:00
merry
6edc00ec9c
Debugger: Initial implementation
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/GdbSignal.cs
# src/Ryujinx.HLE/Debugger/Message/AbortMessage.cs
# src/Ryujinx.HLE/Debugger/Message/BreakInMessage.cs
# src/Ryujinx.HLE/Debugger/Message/CommandMessage.cs
# src/Ryujinx.HLE/Debugger/Message/IMessage.cs
# src/Ryujinx.HLE/Debugger/Message/SendNackMessage.cs
# src/Ryujinx.HLE/Debugger/StringStream.cs
# src/Ryujinx.HLE/Switch.cs
2024-08-24 17:53:09 +03:00
merry
2a17f1314d
Configuration: Add GDB stub related configuration
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# Conflicts:
# Ryujinx/Configuration/ConfigurationState.cs
# src/Ryujinx.HLE/HLEConfiguration.cs
# src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
# src/Ryujinx/Ui/MainWindow.cs
# src/Ryujinx/Ui/Windows/SettingsWindow.cs
# src/Ryujinx/Ui/Windows/SettingsWindow.glade
2024-08-24 17:53:09 +03:00
merry
20bdea45fa
Logging: Add GdbStub LogClass
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# Conflicts:
# src/Ryujinx.Common/Logging/LogClass.cs
2024-08-24 17:53:09 +03:00
merry
569d01823e
ARMeilleure: Add debuggable CPU loop
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# Conflicts:
# src/ARMeilleure/Optimizations.cs
# src/ARMeilleure/Translation/ArmEmitterContext.cs
2024-08-24 17:53:09 +03:00
merry
39a3ba8329
IDebuggableProcess: Create and expose interface to enable implementation of debugging tools
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# Conflicts:
# src/ARMeilleure/State/DebugState.cs
# src/ARMeilleure/State/ExecutionContext.cs
TODO: Fix comments. I also tried implementing AppleHV primitives here (it's actually broken).
2024-08-24 17:53:09 +03:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 ( #7220 )
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Bumps [DynamicData](https://github.com/reactiveui/DynamicData ) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases )
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md )
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4 )
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 ( #7160 )
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While building I got some warnings, so I updated the dependency.
`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7 `
2024-08-20 22:26:32 +01:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 ( #7128 )
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* Add files via upload
* Add files via upload
* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
Logan Stromberg
23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites ( #7170 )
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* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.
* Use a more engineered solution rather than string hacks.
* Address code style warnings. Add null checking. Make title name comparison case insensitive.
* one more style fix
---------
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends ( #7197 )
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* Clamp amount of mipmap levels to max allowed for all backends
* XML docs
* Remove using
2024-08-12 17:45:25 -03:00
gdkchan
8d8983049e
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions ( #7174 )
2024-08-08 17:07:24 -03:00
jhorv
7969fb6bba
Replace and remove obsolete ByteMemoryPool type ( #7155 )
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* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>
* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types
* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>
* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`
* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
gdkchan
4a4b11871e
Fix same textures with unmapped start being considered different ( #7141 )
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* Fix same textures with unmapped start being considered different
* Consolidate IsInvalid check
* InvalidAddress const
* Fix typo
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-08-05 11:00:41 -03:00
Julien Lebosquain
e85ee673b1
Fix LocaleExtension SetRawSource usages + language perf improvement ( #7121 )
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* Avoid Avalonia CompiledBindingPathBuilder.SetRawSource
* Improve UI language change performance
2024-08-04 19:04:12 +01:00
Isaac Marovitz
42f22fe5d7
Infra: Update Microsoft.IdentityModel.JsonWebTokens ( #7070 )
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* Update Microsoft.IdentityModel.JsonWebTokens
* Update
2024-08-04 18:56:27 +01:00
TSRBerry
263eb97f79
Avoid race conditions while launching games directly from the command line ( #7116 )
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* optimization: Load application metadata only for applications with IDs
* Load applications when necessary
This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.
* Show the title in the configured language when launching an application
* Rename DesiredTitleLanguage to DesiredLanguage
2024-08-03 22:31:34 +01:00
dependabot[bot]
3004902257
nuget: bump DynamicData from 8.4.1 to 9.0.1 ( #7040 )
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Bumps [DynamicData](https://github.com/reactiveui/DynamicData ) from 8.4.1 to 9.0.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases )
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md )
- [Commits](https://github.com/reactiveui/DynamicData/compare/8.4.1...9.0.1 )
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-03 22:34:41 +02:00