svc64
6ecc829516
Clarify StepBarrier
2024-08-24 17:53:09 +03:00
svc64
bc0ba93e92
Remove old variable
2024-08-24 17:53:09 +03:00
svc64
0c57663ea3
Add comments on debug stuff & fix warnings
2024-08-24 17:53:09 +03:00
svc64
65d7a16a87
Debugger refactor
2024-08-24 17:53:09 +03:00
svc64
81c399ec3e
Better locking in debug methods
2024-08-24 17:53:09 +03:00
svc64
40584e0e45
HvExecutionContext: fix DebugPc
2024-08-24 17:53:09 +03:00
svc64
ac438d6572
KThread based debug
...
This commit starts a big refactor to the original debugger PR by merryhime. The debugger now interfaces with KThreads instead of the ExecutionContext.
The corresponding KThread debug functions properly suspend/resume the thread and call the underlying debug related function in the ExecutionContext.
I also added debugging support to the AppleHV ExecutionContext.
2024-08-24 17:53:09 +03:00
svc64
841aa89581
Return the address of the current instruction in EmitSynchronization
2024-08-24 17:53:09 +03:00
svc64
fc361f82a7
Don't recreate the GDB server socket
2024-08-24 17:53:09 +03:00
svc64
917a292256
Initialize the debugger before HOS
2024-08-24 17:53:09 +03:00
merry
5583a60ace
stepping is less screwed up now
2024-08-24 17:53:09 +03:00
merry
8bd4417b24
Implement qThreadExtraInfo
2024-08-24 17:53:09 +03:00
svc64
7e4944cc88
Make DebugState public and remove AppleHV's DebugState
2024-08-24 17:53:09 +03:00
merry
5a34d80f98
Restart socket when able
2024-08-24 17:53:09 +03:00
merry
1cef40131a
Support vectors in write registers
...
# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
2024-08-24 17:53:09 +03:00
merry
a9538a54ff
cleanup
2024-08-24 17:53:09 +03:00
merry
3bdf9d9805
Implement binary data escaping
2024-08-24 17:53:09 +03:00
merry
09a63ba2b5
Notify debugger on BRK instruction
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/Message/ThreadBreakMessage.cs
# src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
2024-08-24 17:53:09 +03:00
svc64
9b9137bf0a
Log GDB server exceptions
2024-08-24 17:53:09 +03:00
svc64
a366890cb5
Fix spacing
2024-08-24 17:53:09 +03:00
svc64
a6cbb89996
Don't store ThreadUid in the shadow context and/or vcpu
2024-08-24 17:53:09 +03:00
svc64
d0fbcced57
Put ThreadUid in the execution context classes
2024-08-24 17:53:09 +03:00
merry
54bf7507d7
Call InvalidateCacheRegion
...
# Conflicts:
# Ryujinx.HLE/HOS/ArmProcessContext.cs
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/IDebuggableProcess.cs
# src/Ryujinx.HLE/HOS/Horizon.cs
# src/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
2024-08-24 17:53:09 +03:00
merry
1b9753d42a
Debugger: Fixups from testing with GDB
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
2024-08-24 17:53:09 +03:00
merry
a1de4f1b5b
Debugger: Do more stuff
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/GdbXml/aarch64-core.xml
# src/Ryujinx.HLE/Debugger/GdbXml/aarch64-fpu.xml
# src/Ryujinx.HLE/Debugger/GdbXml/target.xml
# src/Ryujinx.HLE/Debugger/RegisterInformation.cs
2024-08-24 17:53:09 +03:00
merry
1bb8f6381c
Debugger: Add replies for qGDBServerVersion, qHostInfo, qProcessInfo, qfThreadInfo, qsThreadInfo
2024-08-24 17:53:09 +03:00
merry
deccf05e60
SDL2: Add GDB stub options to SDL2 frontend
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# Conflicts:
# src/Ryujinx.Headless.SDL2/Program.cs
2024-08-24 17:53:09 +03:00
merry
6edc00ec9c
Debugger: Initial implementation
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# Conflicts:
# src/Ryujinx.HLE/Debugger/Debugger.cs
# src/Ryujinx.HLE/Debugger/GdbSignal.cs
# src/Ryujinx.HLE/Debugger/Message/AbortMessage.cs
# src/Ryujinx.HLE/Debugger/Message/BreakInMessage.cs
# src/Ryujinx.HLE/Debugger/Message/CommandMessage.cs
# src/Ryujinx.HLE/Debugger/Message/IMessage.cs
# src/Ryujinx.HLE/Debugger/Message/SendNackMessage.cs
# src/Ryujinx.HLE/Debugger/StringStream.cs
# src/Ryujinx.HLE/Switch.cs
2024-08-24 17:53:09 +03:00
merry
2a17f1314d
Configuration: Add GDB stub related configuration
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# Conflicts:
# Ryujinx/Configuration/ConfigurationState.cs
# src/Ryujinx.HLE/HLEConfiguration.cs
# src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs
# src/Ryujinx/Ui/MainWindow.cs
# src/Ryujinx/Ui/Windows/SettingsWindow.cs
# src/Ryujinx/Ui/Windows/SettingsWindow.glade
2024-08-24 17:53:09 +03:00
merry
20bdea45fa
Logging: Add GdbStub LogClass
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# Conflicts:
# src/Ryujinx.Common/Logging/LogClass.cs
2024-08-24 17:53:09 +03:00
merry
569d01823e
ARMeilleure: Add debuggable CPU loop
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# Conflicts:
# src/ARMeilleure/Optimizations.cs
# src/ARMeilleure/Translation/ArmEmitterContext.cs
2024-08-24 17:53:09 +03:00
merry
39a3ba8329
IDebuggableProcess: Create and expose interface to enable implementation of debugging tools
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# Conflicts:
# src/ARMeilleure/State/DebugState.cs
# src/ARMeilleure/State/ExecutionContext.cs
TODO: Fix comments. I also tried implementing AppleHV primitives here (it's actually broken).
2024-08-24 17:53:09 +03:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 ( #7220 )
...
Bumps [DynamicData](https://github.com/reactiveui/DynamicData ) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases )
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md )
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4 )
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 ( #7160 )
...
While building I got some warnings, so I updated the dependency.
`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7 `
2024-08-20 22:26:32 +01:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 ( #7128 )
...
* Add files via upload
* Add files via upload
* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
Logan Stromberg
23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites ( #7170 )
...
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.
* Use a more engineered solution rather than string hacks.
* Address code style warnings. Add null checking. Make title name comparison case insensitive.
* one more style fix
---------
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends ( #7197 )
...
* Clamp amount of mipmap levels to max allowed for all backends
* XML docs
* Remove using
2024-08-12 17:45:25 -03:00
gdkchan
8d8983049e
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions ( #7174 )
2024-08-08 17:07:24 -03:00
jhorv
7969fb6bba
Replace and remove obsolete ByteMemoryPool type ( #7155 )
...
* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>
* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types
* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>
* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`
* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
gdkchan
4a4b11871e
Fix same textures with unmapped start being considered different ( #7141 )
...
* Fix same textures with unmapped start being considered different
* Consolidate IsInvalid check
* InvalidAddress const
* Fix typo
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-08-05 11:00:41 -03:00
Julien Lebosquain
e85ee673b1
Fix LocaleExtension SetRawSource usages + language perf improvement ( #7121 )
...
* Avoid Avalonia CompiledBindingPathBuilder.SetRawSource
* Improve UI language change performance
2024-08-04 19:04:12 +01:00
Isaac Marovitz
42f22fe5d7
Infra: Update Microsoft.IdentityModel.JsonWebTokens ( #7070 )
...
* Update Microsoft.IdentityModel.JsonWebTokens
* Update
2024-08-04 18:56:27 +01:00
TSRBerry
263eb97f79
Avoid race conditions while launching games directly from the command line ( #7116 )
...
* optimization: Load application metadata only for applications with IDs
* Load applications when necessary
This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.
* Show the title in the configured language when launching an application
* Rename DesiredTitleLanguage to DesiredLanguage
2024-08-03 22:31:34 +01:00
dependabot[bot]
3004902257
nuget: bump DynamicData from 8.4.1 to 9.0.1 ( #7040 )
...
Bumps [DynamicData](https://github.com/reactiveui/DynamicData ) from 8.4.1 to 9.0.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases )
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md )
- [Commits](https://github.com/reactiveui/DynamicData/compare/8.4.1...9.0.1 )
---
updated-dependencies:
- dependency-name: DynamicData
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-03 22:34:41 +02:00
jhorv
59ddb26628
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
...
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`
* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`
* eliminate temporary buffer allocations
* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
TSRBerry
83fda10f6e
Fix FileNotFoundException in TryGetApplicationsFromFile() and improve loading applications ( #7145 )
...
* Don't load files from hidden subdirectories
* Catch FileNotFoundException in TryGetApplicationsFromFile()
* Skip non-existent files and bad symlinks when loading applications
2024-08-03 19:46:59 +02:00
gdkchan
d97e995e59
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry ( #7139 )
2024-07-31 22:22:11 -03:00
gdkchan
56b2f84702
Fix shader RegisterUsage pass only taking first operation dest into account ( #7131 )
...
* Fix shader RegisterUsage pass only taking first operation dest into account
* Shader cache version bump
2024-07-30 21:57:55 -03:00
riperiperi
698e36bbd2
Vulkan: Force topology to PatchList for Tessellation ( #7102 )
...
Vulkan spec states that input topology should always be PatchList when a tessellation pipeline is present. The AMD GPU on windows crashes so hard it BSODs the machine if this isn't the case, so it's forced here just in case.
I'm not sure what providing a different topology here would even do, as you'd think it would always be a patch list input.
2024-07-30 21:48:30 -03:00