..
CodeGen
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
Decoders
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
Instructions
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
IntermediateRepresentation
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
StructuredIr
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
Translation
Vulkan: Extend full bindless to cover cases with phi nodes ( #6853 )
2024-05-26 15:20:10 -03:00
AlphaTestOp.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
AttributeType.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
BufferDescriptor.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
BufferUsageFlags.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Constants.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs
Add support for bindless textures from storage buffer on Vulkan ( #6721 )
2024-05-14 16:47:16 +02:00
IGpuAccessor.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ILogger.cs
Delete ShaderConfig and organize shader resources/definitions better ( #5509 )
2023-08-13 22:26:42 -03:00
InputTopology.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
OutputTopology.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
SamplerType.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
SetBindingPair.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ShaderProgram.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
ShaderStage.cs
Declare and use gl_PerVertex block for VTG per-vertex built-ins ( #5576 )
2023-08-16 23:16:25 +02:00
SupportBuffer.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
TessPatchType.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
TessSpacing.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues ( #5373 )
2023-06-28 08:59:13 +02:00
TextureDescriptor.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
TextureFormat.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
TextureHandle.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan ( #6577 )
2024-04-22 15:05:55 -03:00
TextureUsageFlags.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00