Isaac Marovitz
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8fa8f3a390
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Precise Float Fixes
Fixes artifacts in TOTK
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3360740250
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Fix image atomics
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c77f3b90a9
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Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d5e19a70bd
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Image Constant Fixes
Allows Mario Party Superstars to boot
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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245778bc7e
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Helper Shader fixes for non float formats
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4cd15cb1a6
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Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d9025904a7
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InstGenMemory Refactor + Bindless Support
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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47b99e6bc3
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TextureArray & ImageArray Creation + State
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d07f6ed38e
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Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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7490afbdc3
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Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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62b8d25315
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Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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911389db63
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Get Tomb Raider working
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4f6860cfd4
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Remove DummyBufferTextures
Mostly gets VTG on Compute working again
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e8dda2d5ef
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Properly register TextureBuffer usage + Store Auto ref
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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810b5792a8
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Partial indirect draw support
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2024-09-28 19:03:01 -04:00 |
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Gabriel A
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1b9377023a
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Fixes
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2024-09-28 19:03:01 -04:00 |
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Gabriel A
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29cca80d9f
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Start building more accurate vertex as compute usage info
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3214a4cf8e
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Bind TextureBuffers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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62602e58b7
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Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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997e8d11f7
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Fix compute generation failure in NieR
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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42c6611563
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Some debug improvements
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3d12f7ef74
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Stop complaining about clip distance
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e42e4931a8
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Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3a04d72686
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DepthStencil Blits
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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aa6e87e8a6
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Multisample Blits
Partially fixes Sonic Colors Ultimate
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b434cae2c2
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Fix image bindings
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2b919493e3
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FSI (with raster order groups)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fdf7578928
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SwizzleAdd (NOT TESTED)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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558752594c
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Consolodate barriers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a31e461db8
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Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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650f309b58
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Image binding support
Kirby still has a problem with NaN 3D Texture
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4e5cf38009
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Image shader gen support
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b44167d12a
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Shader cache support
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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eb2dae561f
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Make dotnet format happy
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1287098b8b
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GAL ResourceUsage Changes
TODO: Guest Barrier Defer
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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9f2c99fcfa
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Better vertex buffer management
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a6f5f2f82b
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Fix LOD
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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655823ecc7
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Better index buffer management
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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18a1741348
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Formatting cleanup
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b734c81683
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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6e80cc6caa
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Update binding model description comment
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2024-09-28 19:03:01 -04:00 |
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riperiperi
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ea30e543e6
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Fix preload cbs optimization (for real) (#34)
* Mostly fix preload cbs. There seems to be some random flickering...
* fix index buffer usage range
* fix missing preflush submit before present
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e3468d35b6
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Fix invariant position not doing its job
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2024-09-28 19:03:01 -04:00 |
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riperiperi
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d22feff1d2
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implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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9d866ff282
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Fix blend state optimisation breaking attachments
Fixes SM3DW
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2024-09-28 19:03:01 -04:00 |
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riperiperi
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fd0329f2eb
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Fix warnings
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2024-09-28 19:03:01 -04:00 |
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riperiperi
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468ab8242f
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Maintain identity swizzle view of textures for rendering
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2024-09-28 19:03:01 -04:00 |
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riperiperi
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7b9b23e500
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Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush
* TextureCopy helper class, fix clear bug
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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0c1acb5107
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Cleanup + Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8e8dcf0d7f
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Fix trying to reserve size 0 in staging buffer
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2024-09-28 19:03:01 -04:00 |
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