Isaac Marovitz
f98d9bae24
Implement SetBlendState
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12
Be consistent with things that lack support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef
Ignore SetDepthMode
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e6c2e5873c
Make Texture Volatile on dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b
Fix present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fbe275204b
Fix Depth/Stencil attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d
Break everything :D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94
Clamp ScissorRect
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df
Set DepthAttachmentPixelFormat
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191
Set Depth Attachment Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b
Clamp Viewport ZNear & ZFar
2024-09-28 19:03:01 -04:00
Samuliak
e99f9e2af0
format
2024-09-28 19:03:01 -04:00
Samuliak
bc3fd22f05
use 0 instead of undef
2024-09-28 19:03:01 -04:00
Samuliak
fefdabf257
fix: pass array index as an additional argument to sample
2024-09-28 19:03:01 -04:00
Samuliak
73bb0712a8
don't declare samplers for separate textures
2024-09-28 19:03:01 -04:00
Samuliak
75781ba698
don't hardcode texture type
2024-09-28 19:03:01 -04:00
Samuliak
262452f586
offset storage buffer bindings by 15
2024-09-28 19:03:01 -04:00
Samuliak
f56117a5c7
fix: incorrect abs instruction
2024-09-28 19:03:01 -04:00
Samuliak
aff8fdb2f8
add: vertex and instance id arguments
2024-09-28 19:03:01 -04:00
Samuliak
3651e8ea32
determine type of buffer by its field types
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b
Rebase + Format
2024-09-28 19:03:01 -04:00
Samuliak
559122f591
use unknown texture usage
2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee
don't hardcode render pipeline attachments
2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d
create GetSwizzle helper function
2024-09-28 19:03:01 -04:00
Samuliak
320c317113
add: textures and samplers as shader arguments & fix: issue with casting
2024-09-28 19:03:01 -04:00
Samuliak
6295153a28
support fragment coord as an input to a shader
2024-09-28 19:03:01 -04:00
Samuliak
e638172753
support texture views
2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d
Rebase + GAL Changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2
Remove TODOs
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023
Fix Scissor/Viewport state & Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f
Require Argument Buffers Tier 2
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5a320cca19
Buffer bindings in shader…
...
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d
Bind Uniform & Storage Buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebc53d7961
Fix buffer access syntax
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8
Dispose pipeline before window
2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9
Set scissors & viewports
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e
Fix some crashes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc
Fix Cubemap & Array Texture Creation
2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14
Properly check for 3D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f
Fix swizzle for certain formats
2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a
Blit at the end of the render
2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6
Load attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
70ba3506b0
Cleanup Shader I/O
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35cc208435
Fix fragment shader bindings
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a
Fix VertexBuffers
...
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e517cfeb8f
Fix some shader gen problems…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdd9ede4fd
Make TypeConversion failure an error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
84a8edf675
Fix MSL Reinterpret Casts
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46
Dont set Vertex Attributes for now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a
Remove capture code
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260
Bind Textures & Samplers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3
Revise ISampler
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a
Try again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b
Resolve warning
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a
FIx build
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970
Fix some rebase errors
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6
End Pass on Dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651
Don’t change Render State if Vertex Function is Invalid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546
“Report” Driver
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19
Adjust function signature
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7
Get it building again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22
Render Targets
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8
format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23
smh
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33
Dont specify [[stage_in]] on fragment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4
If one shader fails, whole program fails
2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db
Fix fragment shaders (and fuck everything up)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069
Vertex buffer data
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4
Dont be stupid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39
Dont set 0 attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72
Reset Descriptor instead of making a new object
2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437
Set Vertex Descriptor properly
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da
Start vertex descriptor work
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81
Implement CreateProgram
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d
Fix fragment output color
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2
Set TargetLanguage for Metal to MSL
2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310
Fix ETC2 PTA formats
...
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf
Partial TextureQuerySamples
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d
Fix instructions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b
LDR ASTC
2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893
Get build working again (values likely wrong)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153
dotnet format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881
Boot TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673
Boot Sonic Mania
2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159
Update for new Shader IR format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbc2ac2e9b
Vertex Input Attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f07327166c
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14
Fix Metal Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2c090fe55
SDL2 Headless Metal Backend support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1
Easier capture stuff
2024-09-28 19:03:01 -04:00