Samuliak
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bd14efb220
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fix: incorrect layer count of texture view
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f5cffa0b46
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don't use mask on size query
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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979da4c1ab
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declare local memory
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f08d3a7517
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support multiple render targets & fix: incorrect texture name
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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21029e895a
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put render pipeline cache into a separate file
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bab9542020
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implement pipeline cache
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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f2490347af
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Use return value of BeginRenderPass
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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684e025d61
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Cleanup
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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7983bc062b
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remove outdated comment
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fe2337d61a
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Fix table
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e72c69cf19
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Dont hardcode Vertex Format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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9ecaacc977
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style
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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d04e24c382
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bring back inline updates for some state
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bb425bf640
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fix: don't rebind pipeline unless dirty
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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0444e43654
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don't bind null vertex buffers
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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ccce85e1bb
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mark state as dirty
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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348a37a355
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add todo notice
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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918e1c16b7
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don't end render pass when not neccessary
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2abadbd649
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Remove rebase garbage
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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14c58f62eb
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Be smart and use a bitmask not a list
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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102c87e623
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Cleanup
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a7e5c26011
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Fix Vertex Attributes in Wonder & Kirby
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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20e1d1cd33
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Implement SetDepthClamp
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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f98d9bae24
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Implement SetBlendState
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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1db8decd12
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Be consistent with things that lack support
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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71ccb7eaef
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Ignore SetDepthMode
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e6c2e5873c
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Make Texture Volatile on dispose
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c97e7d621b
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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45b533b23b
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Fix present
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fbe275204b
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Fix Depth/Stencil attachments
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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738227519d
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Break everything :D
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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de86f20b94
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Clamp ScissorRect
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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fcc7cb55df
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Set DepthAttachmentPixelFormat
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4e6abb0191
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Set Depth Attachment Texture
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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35b0436a2b
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Clamp Viewport ZNear & ZFar
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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e99f9e2af0
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format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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bc3fd22f05
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use 0 instead of undef
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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fefdabf257
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fix: pass array index as an additional argument to sample
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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73bb0712a8
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don't declare samplers for separate textures
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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75781ba698
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don't hardcode texture type
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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262452f586
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offset storage buffer bindings by 15
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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f56117a5c7
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fix: incorrect abs instruction
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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aff8fdb2f8
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add: vertex and instance id arguments
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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3651e8ea32
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determine type of buffer by its field types
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2d609ad57b
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Rebase + Format
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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559122f591
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use unknown texture usage
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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64005ba9ee
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don't hardcode render pipeline attachments
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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a11247b72d
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create GetSwizzle helper function
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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320c317113
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add: textures and samplers as shader arguments & fix: issue with casting
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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6295153a28
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support fragment coord as an input to a shader
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2024-09-28 19:03:01 -04:00 |
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Samuliak
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e638172753
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support texture views
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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32db6cc281
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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722aa4e45d
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Rebase + GAL Changes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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00b99770a2
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Remove TODOs
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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df6821d023
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Fix Scissor/Viewport state & Validation Error
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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17aa3c6d0f
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Require Argument Buffers Tier 2
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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5a320cca19
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Buffer bindings in shader…
Will need to be reworked
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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192a84aa2d
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Bind Uniform & Storage Buffers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ebc53d7961
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Fix buffer access syntax
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4d063f80b8
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Dispose pipeline before window
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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316fea1fa9
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Set scissors & viewports
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a9db9f5b27
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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009f791879
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Format
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c0bb55cf5e
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Fix some crashes
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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54c8dabadc
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Fix Cubemap & Array Texture Creation
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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04ca284e14
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Properly check for 3D
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d58f79ae0f
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Fix swizzle for certain formats
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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cd7d62542a
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Blit at the end of the render
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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72209ba2a6
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Load attachments
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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70ba3506b0
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Cleanup Shader I/O
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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35cc208435
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Fix fragment shader bindings
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8dca53685a
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Fix VertexBuffers
Naive non-managed approach
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e517cfeb8f
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Fix some shader gen problems…
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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4a30b58e0b
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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bdd9ede4fd
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Make TypeConversion failure an error
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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84a8edf675
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Fix MSL Reinterpret Casts
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e8a2637d46
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Dont set Vertex Attributes for now
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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e4a14dd23a
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Remove capture code
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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ffb7423260
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Bind Textures & Samplers
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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80340c98d3
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Revise ISampler
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b8c60e993a
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Try again
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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d88314424b
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Resolve warning
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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df8fca012f
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Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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3d897c4f9a
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FIx build
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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62bf395970
|
Fix some rebase errors
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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bb742f64c6
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End Pass on Dispose
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a669592651
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Don’t change Render State if Vertex Function is Invalid
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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eb5fa2b546
|
“Report” Driver
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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8e99199e19
|
Adjust function signature
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b439a52ac7
|
Get it building again
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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b9c4a23f22
|
Render Targets
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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64c95bd8d8
|
format
|
2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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264742f085
|
Formatting
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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64d12e8d23
|
smh
|
2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a9e9819b33
|
Dont specify [[stage_in]] on fragment
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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a58d1cffe4
|
If one shader fails, whole program fails
|
2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
|
511db833db
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Fix fragment shaders (and fuck everything up)
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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2890fc1069
|
Vertex buffer data
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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7f41e7dbd4
|
Dont be stupid
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2024-09-28 19:03:01 -04:00 |
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Isaac Marovitz
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c58cc76b39
|
Dont set 0 attributes
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2024-09-28 19:03:01 -04:00 |
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