* Ensure descriptor sets are only re-used when all command buffers using it have completed
* Fix some SPIR-V capabilities
* Set update after bind flag if we exceed limits
* Simpler fix for Intel
* Format whitespace
* Make struct readonly
* Add barriers for extra set arrays too
* Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.
Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.
Same as above for DepthBias values.
* Code Review Suggestion
* Pipeline derivation is not implemented and is not suggested.
* Depth Bounds are not used.
* feat: add new types MemoryOwner and SpanOwner
* use SpanOwner instead of new array allocation
* change for loop condition to `fences.Length` instead of `count` to elide Span boundary checks on `fences`
VUID-vkCmdSetPatchControlPointsEXT-None-09422(ERROR / SPEC): msgNum: -1559328192 - Validation Error: [ VUID-vkCmdSetPatchControlPointsEXT-None-09422 ] Object 0: handle = 0x25f0eb40170, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xa30e8a40 | vkCmdSetPatchControlPointsEXT(): extendedDynamicState2PatchControlPoints or shaderObject feature is not enabled. The Vulkan spec states: At least one of the following must be true: The extendedDynamicState2PatchControlPoints feature is enabled The shaderObject feature is enabled (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-vkCmdSetPatchControlPointsEXT-None-09422)
Objects: 1
[0] 0x25f0eb40170, type: 6, name: NULL
VUID-vkCmdDraw-logicOp-04878(ERROR / SPEC): msgNum: 282117419 - Validation Error: [ VUID-vkCmdDraw-logicOp-04878 ] Object 0: handle = 0x2db247c7370, type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0x81dc7e0000000305, type = VK_OBJECT_TYPE_PIPELINE; | MessageID = 0x10d0c52b | vkCmdDraw(): VK_DYNAMIC_STATE_LOGIC_OP_EXT state not set for this command buffer. The Vulkan spec states: If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-vkCmdDraw-logicOp-04878)
Objects: 2
[0] 0x2db247c7370, type: 6, name: NULL
[1] 0x81dc7e0000000305, type: 19, name: NULL
VUID-VkPipelineDynamicStateCreateInfo-pDynamicStates-01442(ERROR / SPEC): msgNum: 1313692360 - Validation Error: [ VUID-VkPipelineDynamicStateCreateInfo-pDynamicStates-01442 ] | MessageID = 0x4e4d5ac8 | vkCreateGraphicsPipelines(): pCreateInfos[0].pDynamicState has VK_DYNAMIC_STATE_VIEWPORT at pDynamicStates[0] and pDynamicStates[28]. The Vulkan spec states: Each element of pDynamicStates must be unique (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkPipelineDynamicStateCreateInfo-pDynamicStates-01442)
Objects: 0
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132(ERROR / SPEC): msgNum: -206448348 - Validation Error: [ VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132 ] | MessageID = 0xf3b1d924 | vkCreateGraphicsPipelines(): pCreateInfos[0].pDynamicState pDynamicStates[15] is VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and pDynamicStates[28] is VK_DYNAMIC_STATE_VIEWPORT. The Vulkan spec states: If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_VIEWPORT must not be present (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132)
Objects: 0
VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133(ERROR / SPEC): msgNum: -858144982 - Validation Error: [ VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133 ] | MessageID = 0xccd9bf2a | vkCreateGraphicsPipelines(): pCreateInfos[0].pDynamicState pDynamicStates[16] is VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and pDynamicStates[1] is VK_DYNAMIC_STATE_SCISSOR. The Vulkan spec states: If the pipeline requires pre-rasterization shader state, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_SCISSOR must not be present (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133)
Objects: 0