Commit graph

3669 commits

Author SHA1 Message Date
Isaac Marovitz
66e2533c90 Print shader code involved in failed linking 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b821cb1739 Don’t use DidModifyRange 2024-09-28 19:03:01 -04:00
Isaac Marovitz
122f0f45c8 Fix sample compare 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9a6759d1e5 Depth Bias 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e97c9bc959 Map R5G5B5A1Unorm 2024-09-28 19:03:01 -04:00
Samuliak
bc5df02d7d override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1c5937c40b Disable scaled vertex formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4bb736d70a Disable Vector Indexing Bug Workaround 2024-09-28 19:03:01 -04:00
Isaac Marovitz
efb7baf15c Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fad653c12e Workaround for Wonder 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb4cb531f2 Fix 3D -> 3D Texture Copies 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz
362672ae12 Fix sample-less reads with lod 2024-09-28 19:03:01 -04:00
Isaac Marovitz
970914e2b4 Fix Pack and UnpackHalf2x16 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f7e97a30af Handle Array Format SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aae9dc0c2e Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b0ba5d5da1 Implement IoVariable.FrontFacing 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a6de2c9274 Fix LOD sample typo 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d323a8d44a Rebase Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ba07a8c603 More cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
362746887e Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55 Handle stride 0 on regular buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f Buffer Descriptor Step Functions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a435d94fae Sample LOD Level 2024-09-28 19:03:01 -04:00
Isaac Marovitz
88dd2984be Fix FragmentOutputColor Type 2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8 Stencil Ref Value 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0a6f11d247 Stencil Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1b86360a61 RenderTargetColorMasks 2024-09-28 19:03:01 -04:00
Isaac Marovitz
dc01de61cd Make dotnet format happy 2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35f68c1b31 Implement Texture CopyTo 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cb8fdeafbc Cleanup present 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256
20b1f6a6ee Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b7ac4e87f Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbcd05aacf Use Stack instead of List 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0e095c778a Whitespace formatting 2024-09-28 19:03:01 -04:00
Samuliak
2833642858 dispose all temporary buffers 2024-09-28 19:03:01 -04:00
Samuliak
f470430c2f dispose temporary metal buffer 2024-09-28 19:03:01 -04:00
Samuliak
051bd144e1 dispose drawable texture view 2024-09-28 19:03:01 -04:00
Samuliak
68f6c08287 implement texture get data 2024-09-28 19:03:01 -04:00
Samuliak
704a78c11f fix: don't dispose stencil state before using 2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5 allow null depth stencil render targets 2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25 reset certain state before doing blit or clear 2024-09-28 19:03:01 -04:00
Samuliak
57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak
e6e898b297 dispose encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3 dispose caches 2024-09-28 19:03:01 -04:00